﻿using Microsoft.Xna.Framework;

namespace GameName1
{
    class AngryAlienStateMovingDown : AngryAlienState
    {
        public override void Move(IMovable angryAlien)
        {
            angryAlien.Velocity = new Vector2(0,20);
            angryAlien.Position += angryAlien.Velocity;
        }
    }
}
